Michael Fernandez
Michael Fernandez
Senior Technical Artist
San Jose, United States

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Skills

3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingLightingHLSLShadersPython ScriptingPBR TexturingPipeline/Workflow DevelopmentPerformance and Optimization

Software proficiency

Blender
Blender
Unity
Unity
C#
C#
Python
Python
Photoshop
Photoshop
Maya
Maya
Unreal Engine
Unreal Engine
World Machine
World Machine
Substance 3D Designer
Substance 3D Designer
Gaea
Gaea

Experience

  • Senior Technical Artist at Osso VR
    Eugene, US
    August 2022 - Present

    Optimized workflows in partnership with cross-functional teams.

    ● Developed and improved internal add-ons and tools for DCC apps (Maya, Blender, etc).

    ● Utilized C#, HLSL for Unity, Python, and PyMel for development.

    ● Conducted performance testing and optimizations for VR/mobile using RenderDoc, OVR

    Metrics, and Unity Profiler.

    ● Developed and improved the Unity Art Pipeline.

    ● Maintained and updated technical documentation.

    ● Managed and set up workflows using Git, GitHub Actions, and Perforce.

  • Technical Artist at Pipeworks Studio
    Eugene, OR
    July 2021 - August 2022

    Clean-up and/or improve pipeline processes.

    Profile and optimize project content.

    Develop and improve shaders and materials based on project needs and budgets.

    Collaborate and communicate with artists and engineers.

    Create and update tools, workflow, and shader documentation.

    Solve technical challenges.

    Write scripts to implement new features and fix bugs.

    Analyze and monitor performance and resource usage.

    Debug content, lighting, scripts, tools, and shaders.

    Develop, document, and maintain best practices.

  • Lead Technical Artist at Swivel Inc.
    September 2021 - February 2022

    Develop, document, and maintain best practices and workflows.

    Mentor other artists and designers.

    Create tools and scripts for Blender.

    Provide feedback and optimizations for deploying on WebGL.

    Manage and deliver projects in a timely manner.

    Communicate with Leadership and Stakeholders.

  • Technical Lighting Artist at Outward Inc.
    San Jose, CA, United States of America
    October 2015 - July 2021

    Manage and deliver projects on time in cooperation with other teams.

    Envision or address tool needs.

    Develop and improve automation tools using Python.

    Maintain and automate large volumes of client data.

    Debug and fix web-related issues.

    Help develop and improve current workflow techniques.

    Solve creative and technical problems.

    Manage, prepare, and develop large volumes of renders.

    Communicate effectively between departments.

    Research and develop lighting techniques.

    Write Python scripts to help the Production Team be more effective and efficient.

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